![]() There are devices that are already out there that just plug-and-play, so we approached them, like AbleNet is one of our great partners. Disabled gamers probably have a lot of these buttons and switches already, and that’s actually why we went with the 3.5 mm port. These devices we have specifically validated - we know they work, they meet our spec - but the great thing about the 3.5 mm port is this is not something that we’ve created this is already what the accessibility community uses. What about the peripherals that plug into controller? Did you develop these accessories internally? This is one of the few programs that wasn’t top-down - it was from the bottom up, a lot of really passionate people. From there we thought that we could really make this into something, so a lot of the Hardware team, including me as PM, electrical engineers, mechanical engineers, we started to work on it really in our free time to drive it forward, and then it kept building momentum and now it’s a real boy! It started at the team level. So there was a hackathon in 2015 and another iteration of that hackathon in 2016. We got connected there and realized that maybe we could do something. This started really as a grassroots movement in the Hardware team at a hackathon back in 2015 where they had gotten connected with a non-profit called Warfighter Engaged, and Ken, the founder, was breaking apart our controller and creating modified controllers for veterans who had lost a limb or had some sort of limited mobility. You look back and you see things like Magnifier and Narrator and lot of stuff we’ve released in software. There have been a lot of accessibility movements and Microsoft and Xbox for a long time. How did the Adaptive Controller come about? I love that the gaming industry is moving toward more accessibility and more inclusivity, and I want to keep that momentum going forward. I’m proud of the team for pushing for this and I’m proud of our leadership for supporting us. I have shipped every Xbox One controller so far - I’ve been a member of the team, either leading it or a support PM - this is by far the thing I am most proud of. I am so incredibly proud of this program. Start to finish, through design, development, testing, everything–this is my project to lead through. I am a Senior Hardware Program Manager, so I was the PM who led this program. What is your role at Microsoft and on this project? ![]() We spoke to Gabi about where this exciting project came from, and what it says about Microsoft’s future.Įditor’s Note: This interview has been edited and condensed for clarity.Ī picture of myself I don’t hate! Cheers to E3 my friends! /MNDCMeixMa Pre-orders for the Xbox Adaptive Controller are now live for $99.99, targeting an early September release. It was a motley line-up, exuding the DIY/maker vibe of a home Rasberry Pi-based engineering project. A range of these peripherals were on display, as well: a round, bright red button, a chunky flight stick, a foot pedal that looks like it’s from a guitar amp, a small switch. These ports can plug into any number of customizable accessories from hardware partners, both preexisting and developed specifically for the Adaptive Controller. Xbox gets a new camouflaged controller with a matching chargerĢ022’s Xbox and Bethesda Showcase is vital for Microsoft Here’s what E3 2023 could look like without Sony, Nintendo, and Microsoft ![]()
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